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Showing posts from September, 2018

Presentation References + Reactions

(I've focused on this things that people actually linked to-versus just commented on-for the sake of this post.) React VR Video  - I thought it was kinda funny, as pretty much any video showing someone playing Job Simulator is (since this isn't the first video I've seen like that).  I do like the simplicity of Job Simulator though, like having only one button to press, which is something I'd like to use in my game. Rachel Rossin - To be honest, I wish her website did a better job of showcasing her work. The stuff it did show, however, reminded me of an immersive exhibition I saw this summer, especially with the transparent plastic pieces. Time's VR is for Artists  - It was super cool to see how different artists react to using Tilt Brush and 'painting' in 3D. Tilt Brush is another one of those that I haven't used but has always intrigued me. It was really cool to see how each person's background affected how they used the program, too. VR P...

VR Software Research

I spent a bit of time looking at the sort of differences between Unity and Unreal for creating VR games to try to figure out which I wanted to use. I looked into which engine had been used to create some of the games I liked and found that both had been used (among others) for some of what I thought were more successful (by which I mostly mean fun to play).  These are a few of the articles I looked at. Overall it seemed there were certain benefits to each. I have more experience with Unity, as compared to approximately zero with Unreal, but Unreal seems perhaps more suitable with what I want to do. And the idea of using Blueprints as opposed to more hardcore coding is appealing since, while I'm capable of doing so, I think I would be able to create a better game if I focused my efforts elsewhere. Both also offer a fair amount of tutorials that would help, especially with Unreal. I'll likely create a simple test game in each, as both softwares are available for ...

Response to Gaze

The virtual reality project A Short History of the Gaze is a unique one. First I looked at the preview video before downloading the experience and watching it on my laptop for more interactivity. I'm not entirely sure what I had expected, but the experience itself was one I haven't seen the likes of before. The whole thing is a sort of commentary, according to the artist's statement, about the power of our gaze, and especially with how vital it is in virtual reality. And yet, this is an uncomfortable experience, as it's meant to be. In all honesty, I don't entirely agree with the idea behind it, largely since the gaze is central to any VR experience, or even any visual media. I do 'get it', so to speak, and I understand the desire to explore it, but it is so uncomfortable at times and you can't avoid it. In short, there are a variety of experiences that range from simplistic and fairly harmless to intruding and even killing who you happen to look at...