Game Plan
Puns. Anyway, I've finally come up with what I think is a fairly solid idea for my game. It's going to be a sort of spaceship simulation, with the player in a cockpit controlling the speed and direction of a spaceship. The goal will be the fly through a number of targets. Whether there will be more than one level is dependent on how long this takes. I'll also probably have to make the whole cockpit myself (unless I can find a free one not on the Unity asset store) so that might be more or less detailed depending on, again, time. It's partly inspired by Star Trek Bridge Crew , at least in terms of 'sitting down game set in space' I suppose. Below are some of the sketches I did as I was working this out.