VR Software Research
I spent a bit of time looking at the sort of differences between Unity and Unreal for creating VR games to try to figure out which I wanted to use. I looked into which engine had been used to create some of the games I liked and found that both had been used (among others) for some of what I thought were more successful (by which I mostly mean fun to play).
Overall it seemed there were certain benefits to each. I have more experience with Unity, as compared to approximately zero with Unreal, but Unreal seems perhaps more suitable with what I want to do. And the idea of using Blueprints as opposed to more hardcore coding is appealing since, while I'm capable of doing so, I think I would be able to create a better game if I focused my efforts elsewhere. Both also offer a fair amount of tutorials that would help, especially with Unreal.
I'll likely create a simple test game in each, as both softwares are available for free for non-commercial use, but I'm definitely leaning towards Unreal. We'll see depending on how the test games work out.
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