Engine and Starting Development Updates
So this past week was a bit of an adventure in, essentially, realizing that I'm going to be using Unity for the development of this game and not Unreal.
It took almost a day just to get Unreal installed since the download guides are out of date and the only link on the download page is for PC. No problem, I thought, since I run Windows using Parallels on my Mac. Several hours of downloading later... However, it turns out that it doesn't recognize graphics cards properly like that and the only way to run it like that would be through Bootcamp, which I wanted to avoid and why I use Parallels in the first place. So I uninstalled that, since 20 gigs is not a small amount of space for an unused program.
Getting to install it on a Mac was not quite as easy but I eventually figured out I needed to install the Epic Games Launcher first, then install Unreal through that. So I did, and luckily it didn't take quite as long to install this time but it was still long enough that any work was left for another day. When I did get around to starting a game, I found out that you can't build a project for Windows on a Mac (and vice versa), despite my best efforts. I tried a way that might've worked (which took another long while to build) then went and tested it to confirm that it didn't.
So, in summary, definitely going ahead with Unity, since you can build cross-platform there. I'm starting to work with these tutorials as I get the hang of developing for VR (yay for the SteamVR Unity plugin), then I'll move onto something more game-like. Right now, I'm leaning towards something space themed, though what exactly that means I'm not yet sure. It might (probably will) involve particles and maybe manning a small ship?
It's a work in progress, for sure.
It took almost a day just to get Unreal installed since the download guides are out of date and the only link on the download page is for PC. No problem, I thought, since I run Windows using Parallels on my Mac. Several hours of downloading later... However, it turns out that it doesn't recognize graphics cards properly like that and the only way to run it like that would be through Bootcamp, which I wanted to avoid and why I use Parallels in the first place. So I uninstalled that, since 20 gigs is not a small amount of space for an unused program.
Getting to install it on a Mac was not quite as easy but I eventually figured out I needed to install the Epic Games Launcher first, then install Unreal through that. So I did, and luckily it didn't take quite as long to install this time but it was still long enough that any work was left for another day. When I did get around to starting a game, I found out that you can't build a project for Windows on a Mac (and vice versa), despite my best efforts. I tried a way that might've worked (which took another long while to build) then went and tested it to confirm that it didn't.
So, in summary, definitely going ahead with Unity, since you can build cross-platform there. I'm starting to work with these tutorials as I get the hang of developing for VR (yay for the SteamVR Unity plugin), then I'll move onto something more game-like. Right now, I'm leaning towards something space themed, though what exactly that means I'm not yet sure. It might (probably will) involve particles and maybe manning a small ship?
It's a work in progress, for sure.
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