Game Plan

Puns.

Anyway, I've finally come up with what I think is a fairly solid idea for my game. It's going to be a sort of spaceship simulation, with the player in a cockpit controlling the speed and direction of a spaceship. The goal will be the fly through a number of targets. Whether there will be more than one level is dependent on how long this takes. I'll also probably have to make the whole cockpit myself (unless I can find a free one not on the Unity asset store) so that might be more or less detailed depending on, again, time. It's partly inspired by Star Trek Bridge Crew, at least in terms of 'sitting down game set in space' I suppose. Below are some of the sketches I did as I was working this out.


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