Paper Rough Draft

Here is an early draft/start to my research paper from last week.


Samantha Spreitzer
ART 451
Research Paper Draft
Virtual Reality and Immersion: the Quest for Balance
            The discussion around so-called ‘immersive games’ has been around almost since video games entered the mainstream. As the standard for graphical quality has improved, there is almost an expectation for realism in games, though of course there are still games being made that are stylized more than realistic. The problems, then, can come when a game aims to be more realistic but due to whatever reason (budget, time, or another factor) does not quite get there. This can at times lead to an uncanny valley effect. Usually mentioned specifically for humanoid subjects—though there have been a number of exceptions to this—the uncanny valley refers to something looking mostly realistic, but somehow off if it does not appear entirely realistic and thus, often unsettling to people (Hsu). Movies and TV shows tend to have the biggest problem with this when their computer animated effects fall short of their goals, something that goes back to early CGI animated shorts like Pixar’s Tin Toy that left audiences frankly disturbed by a baby that was almost human, but not quite (Hsu). This tends to apply less to video games, as graphical evolutions are clear, but it still can make people uncomfortable with graphics that are neither stylized nor entirely realistic.
            It should be little surprise, then, that quite a number of Virtual Reality (VR) games aim for a more stylized approach to their games, often with great success. Of course, there are plenty of games and experiences in VR that offer incredible, photorealistic graphics, but doing so is not always feasible for creators. However, in completely avoiding fears of lying in the uncanny valley, stylized games have been breakout successes. One of the best-known of these is Job Simulator, a ridiculous game that is about exactly what it implies; the player takes on the role of a worker in a number of jobs in a future inhabited entirely by robots who have a vague idea of what humans used to do for work. And yet, Job Simulator was nominated for or won at least twenty-two awards before and after its launch (“Job Simulator”).


Works Cited
Hsu, Jeremy. “Why ‘Uncanny Valley’ Human Look-Alikes Put Us on Edge.” Scientific
American, 3 Apr. 2012, www.scientificamerican.com/article/why-uncanny-valley-human-look-alikes-put-us-on-edge/.
“Job Simulator: the 2050 Archives.” Job Simulator: the 2050 Archives, Owlchemy Labs,
jobsimulatorgame.com/.


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